Thimbleweed park video options8/16/2023 ![]() ![]() If you need animation: stay away - unsupported. I can list 10 reasons why Affinity is less-than-ideal for pixel art, but I will not. It is far too finicky for pixel art, if you ask me. But many love it for doing pixel art, and since Mark is using it, I reluctantly (kidding!) list it here as well. Photoshop ($20/month) - my issue with photoshop is still that it doesn't do indexed with layers. Unfortunately indexed mode is unsupported. ![]() Simple layer-based animation (not as nice as Krita, ProMotion NG or Photoshop). PhotoLine (59 euro) - like Photoshop and Affinity more of a general image editor, BUT its non-aliased workflow actually does do quite nicely for pixel art that is drawn with vectors and combined with bitmaps. You can work similarly as what Mark Ferrari is doing in Photoshop. Bonus for animation compatibility.Īnd the software doesn't have to be free, but it would help a lot if it is. So to clarify, I'm looking for an easy-to-use paint software that is ideal for large pixel art, not only to make sprites for my purpose but also to familiarize myself with other paint software(s). It's been a problem since I've started using it and it's always been mildly irritating to me. I'm not too sure what those tools are exactly, because paint.NET is all I know (and a little bit of GraphicsGale for animations).Īlso paint.NET doesn't make perfect circles for some reason (at least when dealing with small sprites). I expect it to be a tedious task, however I can't help but feel like I'm missing some tools to make the process a little bit easier. I've been using paint.NET for almost a decade now and while it's good for small pixel art, I feel like I've hit a wall trying to make sprites of larger size. I'm at a point in my game where I need to make large-scale sprites (like 1920x1080, possibly larger than that). ![]()
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